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The Three Central Elements of This Campaign



The White Wastes
The White Wastes
The White Wastes are a barren (supposedly cursed) land.


Aultha city

Aultha
Aultha, the city-state which is the head of an empire that stretches through the White Wastes and beyond.


Mana Stones
Mana Stones
Mana Stones are magical rocks which keep the curse of the wastes from affecting things inside the cities.




Geographic Regions

From the Map of Aultha


Lowlands of Mongar
The Lowlands of Mongar
The last refuge of the surviving barbarian clans who once roamed the now cursed land.


Sylvarien woods

The Sylvarien Woods
A treacherous natural beauty befitting a home for wild elves.


Pass of Rundt
The Pass of Rundt
The trade route between Aultha and the dwarves in the Andorian Highlands.


Andorian highlands

Andorian Highlands
Home to dwarves who dwell under the cold northern mountains and hills and deadly beasts above ground who only know how to survive and kill.


Faeril forest
The Faeril Forest
Elven civilization coexists peacefully alongside the druids who survived persecution in Aultha.


Touloof vale

Touloof Vale
Small Halfling and Gnomish farming communities.


Weald of dregfoot
Weald of Dregfoot
An uncultivated land which small tribes of halfling foragers call home.


Southern glades

The Southern Glades
A once great forest that now is constantly encroached by the curse of the White Wastes.


Orkish wildwood
The Orkish Wildwood
No place for man.




The Seven Cities

From the Map of Aultha


Aultha city
Aultha
Aultha, the city-state which is the head of an empire that stretches through the White Wastes and beyond.

Droel

Droel
The city of lights.


Minaar
Minaar
The city of opportunity.


Davenns

Davenns
The fortress city.

Turek
Turek
The city of water.


Ries

Ries
The city of towers.


Soeule
Soeule
The sandstone city.




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The White Wastes of Aultha DarkMagus